public class GVector3d extends Object
The class suppors all the usual methods to perform conventional vector arithmetics such as vector and dot product.
| Constructor and Description |
|---|
GVector3d()
Constructs and initializes a
GVector3d to
(0, 0, 0) |
GVector3d(double s)
Constructs and initializes a
GVector3d to the tuple
(s, s, s). |
GVector3d(double[] v)
Constructs and initializes a
GVector3d from the first 3
elements of a given double array. |
GVector3d(double x,
double y,
double z)
Constructs and initializes a
GVector3d from a specified
(x, y, z) tuple. |
GVector3d(GVector3d v)
The copy constructor - constructs a new
GVector3d from a
given one by copying all elements. |
| Modifier and Type | Method and Description |
|---|---|
GVector3d |
add(double r)
Adds a scalar
r to all coordinates of the vector, i.e.,
this = this + (r, r, r). |
GVector3d |
add(GVector3d v)
Adds another vector
v to this one, i.e. |
static GVector3d |
add(GVector3d v,
GVector3d w)
Adds two vectors and return the result a new one.
|
GVector3d |
cross(GVector3d vec)
Sets this vector to the outer product of itself and a second vector
v, i.e. |
static GVector3d |
cross(GVector3d v,
GVector3d w)
Calculates the outer product of two given vectors
v and
w and returns the result as a new GVector3d. |
double |
dot(GVector3d v)
Calculates the dot product of this and another given vector.
|
double |
getX() |
double |
getY() |
double |
getZ() |
static GVector3d[] |
localTriad(double alpha,
double delta)
Computes the normal triad [p q r] at spherical coordinates
(alpha, delta) |
GVector3d |
scale(double s)
Scales the vector by a scalar
s, i.e. |
static GVector3d |
scale(double s,
GVector3d v)
Constructs new vector from scaling a given one.
|
GVector3d |
scaleAdd(double s,
GVector3d v)
Scales a given vector with a scalar and add the result to this one, i.e.
|
static GVector3d |
scaleAdd(GVector3d v1,
double s,
GVector3d v2)
Constructs new vector as sum of a given vector
v1 and a
scaled vector s*v2. |
GVector3d |
set(double x,
double y,
double z)
Sets the elements of this vector to given 3-tuple.
|
double |
x()
Identical to
getX() |
double |
y()
Identical to
getY() |
double |
z()
Identical to
getZ() |
public GVector3d()
GVector3d to
(0, 0, 0)public GVector3d(double s)
GVector3d to the tuple
(s, s, s).s - double value to be assigned to all componentspublic GVector3d(double[] v)
throws IllegalArgumentException
GVector3d from the first 3
elements of a given double array.v - array of length >=3 to initialize this vector fromIllegalArgumentException - if input array has less than three elementspublic GVector3d(double x,
double y,
double z)
GVector3d from a specified
(x, y, z) tuple.x - x coordinatey - y coordinatez - z coordinatepublic GVector3d(GVector3d v)
GVector3d from a
given one by copying all elements.v - Vector to set this object topublic GVector3d set(double x, double y, double z)
x - new value of the X coordinatey - new value of the Y coordinatez - new value of the Z coordinatepublic double getX()
X coordinate value of this vectorpublic double getY()
Y coordinate value of this vectorpublic double getZ()
Z coordinate value of this vectorpublic double x()
getX()public double y()
getY()public double z()
getZ()public static GVector3d[] localTriad(double alpha, double delta)
(alpha, delta)alpha - longitude [rad] (0<=alpha<2 Pi)delta - latitude [rad] (-Pi/2<=delta<=Pi/2)alpha 1: unit vector in the
direction of increasing delta 2: unit vector towards
the point (alpha, delta)public GVector3d add(double r)
r to all coordinates of the vector, i.e.,
this = this + (r, r, r).r - scalar to add to all coordinatespublic GVector3d add(GVector3d v)
v to this one, i.e.
this = this + v.v - vector to addpublic static GVector3d add(GVector3d v, GVector3d w)
v - first operandw - second operandv and wpublic GVector3d cross(GVector3d vec)
v, i.e. this = this x vvec - vector with which to build the outer productpublic static GVector3d cross(GVector3d v, GVector3d w)
v and
w and returns the result as a new GVector3d.v - left operandw - right operandv and wpublic double dot(GVector3d v)
v - vector to build the dot product withvpublic GVector3d scale(double s)
s, i.e.
this = s*thiss - scalar to scale the vector withpublic static GVector3d scale(double s, GVector3d v)
s - scalar scaling factorv - vector to scales and v as a new
GVector3dpublic GVector3d scaleAdd(double s, GVector3d v)
this = this + s*v.s - scalar scaling factorv - vector to scaleCopyright © 2025 Central Laboratory of the Research Councils. All Rights Reserved.