public class DensityPlotState extends PlotState
PlotState.SimpleValueInfo| Constructor and Description | 
|---|
DensityPlotState()  | 
| Modifier and Type | Method and Description | 
|---|---|
boolean | 
equals(Object o)  | 
double | 
getHiCut()
Gets the upper cut value, as a fraction of the visible bins. 
 | 
Shader | 
getIndexedShader()
Returns the shader to be used for shading pixels in 
 indexed (non-RGB) mode. 
 | 
double | 
getLoCut()
Gets the lower cut value, as a fraction of the visible bins. 
 | 
boolean | 
getLogZ()
Determines whether the colour intensity is to be plotted on a log or
 linear scale. 
 | 
int | 
getPixelSize()
Gets the size of each data pixel (bin) in screen pixels. 
 | 
boolean | 
getRgb()
Determines whether the plot will be coloured. 
 | 
boolean | 
getWeighted()
Determines whether non-unit weighting is (maybe) in force for this state. 
 | 
int | 
hashCode()  | 
void | 
setHiCut(double frac)
Sets the upper cut value, as a fraction of the visible bins. 
 | 
void | 
setIndexedShader(Shader indexedShader)
Sets the shader object to be used for shading pixels in 
 indexed (non-RGB) mode. 
 | 
void | 
setLoCut(double frac)
Sets the lower cut value, as a fraction of the visible bins. 
 | 
void | 
setLogZ(boolean zLog)
Sets whether the colour intensity is to be plotted on a log or
 linear scale. 
 | 
void | 
setPixelSize(int psize)
Sets the size of each data pixel (bin) in screen pixels. 
 | 
void | 
setRgb(boolean rgb)
Sets whether the plot will be coloured. 
 | 
void | 
setWeighted(boolean weighted)
Sets whether non-unit weighting is (maybe) in force for this state. 
 | 
compare, getAntialias, getAxes, getAxisLabels, getConverters, getFlipFlags, getGrid, getLogFlags, getMainNdim, getPlotData, getRanges, getShaders, getValid, setAntialias, setAxes, setAxisLabels, setConverters, setFlipFlags, setGrid, setLogFlags, setMainNdim, setPlotData, setRanges, setShaders, setValidpublic void setRgb(boolean rgb)
rgb - true for colour, false for monochromepublic boolean getRgb()
public void setLogZ(boolean zLog)
zLog - true iff you want logarithmic scaling of intensitypublic boolean getLogZ()
public void setPixelSize(int psize)
psize - pixel sizepublic int getPixelSize()
public void setLoCut(double frac)
frac - lower cut value (0-1)public double getLoCut()
public void setHiCut(double frac)
frac - upper cut value (0-1)public double getHiCut()
public void setWeighted(boolean weighted)
weighted - whether weights are usedpublic boolean getWeighted()
public void setIndexedShader(Shader indexedShader)
indexedShader - shaderpublic Shader getIndexedShader()
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